VectorPlex Pro
In developmentProcedural vector networks, native to After Effects.
Constellations, neural networks, circuit diagrams and organic growth, built from real geometry and drawn as genuine After Effects shape layers. Not a rendered effect, not pixels: editable vector output that scales to any resolution and exports straight to Lottie or SVG.
Real vectors, not rendered pixels.
Existing connect-the-dots tools render raster pixels on the GPU. That's fine until you need to scale up, restyle in After Effects, or ship the animation to a browser. At which point you're re-rendering, or fighting an export pipeline that was never designed for it.
- Every point, line and facet is a real AE vector shape, so you can grade it, stroke it, and fill it with AE's own tools.
- Export `.json` or `.svg` directly from the plugin. No Bodymovin, no external renderer in the chain.
- A scene with 10 points or 10,000 always occupies exactly four shape layers, so your timeline never balloons.
A complete geometry system.
14 geometry sources
Build point clouds from primitives (sphere, cube, torus, ring, cylinder, plane, scatter) or pull them from live AE data: null and light positions, mask outlines, text glyph outlines, imported OBJ meshes, or a traced skeleton of any footage layer.
10 connection behaviours
Classic node networks (Constellation, Neural Network, Circuit, Data Flow), organic growth systems (Neural Tree, Lightning, Roots), and field-based reshaping (Orbit, Flow, Lattice), each a distinct, deterministic algorithm.
Native Lottie & SVG export
Ship the exact on-canvas geometry to the browser with one click. Built into the plugin, so there's no third-party render step and no fidelity loss in translation.
Fixed four-layer footprint
However complex the scene, the output stays on four shape layers. No one-null-per-point explosion, no unmanageable timeline.
Real AE camera awareness
Orbit, dolly or zoom your own AE camera and the cloud's projection and depth-of-field respond live, alongside isometric and perspective modes, depth-based colour shading, and near/far clipping.
Deep line styling
Dashes, marching ants, tapered ribbons, arrowheads, colour gradients, hand-drawn roughening, and cable sag with wind, all rendered as real AE strokes and fills, never baked-in textures.
See it working.
.json playing in a browser. The export round-trips.
Technical detail.
- Format
- Native C++ AEGP/PF effect plugin (
.aex) with a companion CEP panel. - Platform
- Windows. A macOS universal binary is a planned build target, not yet available.
- After Effects
- Actively developed and tested against After Effects 2026. Earlier-version support is designed for but not yet verified.
- Dependencies
- Standard plugin-folder install. No Bodymovin or external export tool required, and no internet connection needed to run.
- Rendering
- CPU-based, and designed from the ground up to be safe with Adobe's Multi-Frame Rendering: results are cached by a content hash of parameters, never by cross-frame state.
- Scale
- Designed for up to 2,000 points in live interactive editing, and 10,000 for baked output.
- Animation
- Lightweight effects (the Data-Flow pulse, marching-ant dashes, live camera response) update in real time. Heavier per-frame simulation (effector motion, physics, time-based growth, trails) is handled by a bake-to-keyframes engine that is still in development; today those controls produce a static pose.
- Engineering
- A strict cross-engine parity contract: the same algorithms exist in C++ (authoritative) and JavaScript (preview), gated on tests proving identical output from identical inputs. Every control has a permanent stable ID, so old projects keep working across updates.
- Status
- Pre-release, in active development. No public beta yet. A capped free demo (full features, limited point count) is planned rather than a watermark.
More tools for After Effects.
Following VectorPlex Pro?
It's in active development ahead of a public beta. Get in touch and we'll keep you posted on release and demo availability.